![]() ![]() I posted a bunch of videos of my process on my Youtube page too. For this project I used 5636 screenshots as reference. It would help a lot with placement of vehicles and various debris. I WISH there was a way to see the map from a birdseye perspective. I seperate the map into parts and work from building to building / compound to compound. That way I dont have to remake that object & because it's using the same mesh data Blender will end up using less memory which makes life a bit easier when you have a scene with thousands of objects. I save all objects that I know will be repeated into an asset library. Apply that logic to everything and most stuff will look accurate. I dont know exactly what height certain items are but 99% of all 3d modelers go off of real life scale so you could guess that the BSG modelers use the average height of a door for all of their doors etc. ![]() I make rough blockouts of the areas I am going to make and try to get the height as accurate as I can based off of other nearby items and the human model. At that point I know that the map has about the correct scale & lock that in. I use the in-game map as the main reference for the building footprint/shape so first I place a human model with the avg height of an IRL male in the scene and resize the map object until the human model looks like it can fit through a door for example. Regarding content flairsĭude how do you make these? Are you modeling 3d mock ups and carefully hand placing them based on other maps or using some tool in the game to view from birds eye perspective as reference? Your workflow interests me lmao Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. Reserve: East Wing Room 206 Key: Shoreline: Shoreline. All EFT keys, what they unlock, and where to find them Icon Key Map Key Location Lock Location RB-SMP Key: Reserve: Jackets. ![]() I have been able to place most of their screenshots on this map & with the help from another map maker I was able to fill in some gaps in cross referencing information so a huge thanks to him.Īll constructive feedback is welcome.Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. Escape From Tarkov Key Tool EFT Ultimate Key Guide. Everything is cross-referenced either via their released footage or the real life reference that they used when modeling some of these areas. I dont place any buildings based off of theories or "maybes".
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